Light Art Space gGmbH

Omsk Social Club
The Wet Altar, 2021

01 May 2021

A tale with no end

The Wet Altar (2021) is a tale with no end. The interactive, digital work commissioned by LAS utilizes Omsk Social Club’s ideas of parallel worlds, their signature style of Real Game Play and the fierce practice of participation as perception. The webbed narrative sits at the crossroads of sci-fi, technology, magick, and current politics. It is reminiscent of choose-your-own-adventure stories, however, the work oversteps the boundaries between fiction and reality. The words echo into the reader’s everyday life through embedded commands. Channeling the worlds of artist Leonora Carrington, philosopher Simone Weil, and author Nnedi Okorafor, The Wet Alter questions the effect of narrative on our subconscious.

The interactive, digital work commissioned by LAS utilizes Omsk Social Club's ideas of parallel worlds, their signature of Real Game Play and the fierce practice of participation as perception.

The title of the artwork is based on the term 'Wetware' - which refers to the connection between the central nervous system and the human mind. 'Wetware' is often used when speaking about the unconscious in the ancient Tibetan Book of the Dead. In later years the genre of science fiction used the term to describe the concept of software and hardware that undergoes a biochemical process, linking the human brain to other artificial systems and vice versa. The Wet Altar is constructed as a stage for the unconscious to explore its own imaginative modus, complete with trap doors, loopholes and encrypted escape rooms. Each user will most likely have a completely unique experience that can last from 1 minute to 5 days. The Wet Altar is not just a fictional work, it is a potentially lived reality that can be explored in real-time and space by the user.

Artist

Omsk Social Club

Omsk Social Club (2016) is a collective based in Berlin and in the digital realm, whose artistic practice brings together Live Action Role Play (LARP) and Real Game Play (RGP) to induce states of a potential fiction or yet unlived reality for the viewers. Past works introduce landscapes and topics such as rave culture, survivalism, catfishing, positive trolling, algorithmic strategies and decentralised cryptocurrency. They have exhibited across Europe in various institutions such as HeK (House of Electronic Arts), Basel, Haus der Kulturen der Welt, Berlin and CCCB: Centre de Cultura Contemporània de Barcelona.

Credits

Omsk Social Club, The Wet Altar, 2021.
Commissioned by Light Art Space (LAS).

Sound composition
Yikii
Design
Paradyme
Website Development
Joel Cocks
Curator
Liz Stumpf

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