LAS Art Foundation

Digital Booklet: Liminals

23 January — 8 March 2026

Introduction

Pierre Huyghe invites us to imagine other ways of relating to the world. His works act like thought experiments, often centred on ideas and conditions that exceed human experience. Using speculative fiction, he crafts encounters that encourage us to consider different dimensions of reality.

For this commission, Huyghe explores uncertainty. He asks: “How might we move beyond a single state of reality or consciousness? Can we imagine conditions in which many possibilities exist at once, where every moment is a maybe and could be otherwise? An incessant dance of matter that allows different states to be experienced simultaneously?”

Over the course of a year, he held conversations with quantum scientist Tommaso Calarco and philosopher Tobias Rees, whose insights into quantum systems informed the project’s conceptual and formal experimentation.

The artwork takes the form of a film that expands into the site of Halle am Berghain through light, sound and vibration. It evokes a quantum sense of uncertainty and multiplicity, suggesting a reality where multiple possibilities coexist. With this work, Huyghe strives to give form to what he calls the “radical outside” of human subjectivity, asking us “to accept the chimerical and fictional nature of our experience”.

Liminals portrays an inexistent being, a monstrous and unthinkable impossibility. It is a speculative approach, turning states of uncertainty into a cosmos.”

— Pierre Huyghe

Film

Projected at a monumental scale, Liminals unfolds a modern myth. Set in a realm outside time and space, it has no beginning or end, no inside or outside, only shifting and even contradictory states. Huyghe describes this realm as “a space in which all possibilities exist at once, before one reality takes form, and all other potential states recede.” The film manifests some of these unrealised possibilities through a human-like figure.

The figure emerges from what the artist calls a “mineral membrane.” A void runs through their head, suggesting they are animated by the possibilities that remain inaccessible to us. We witness their attempts to exist, communicate and escape a single state of reality or consciousness.

Many passages in the film resist clear distinction, appearing almost like hallucinations or ineffable moments within the photorealistic simulation. These sequences destabilise perception, drawing us into a space where multiple possibilities may coexist. As inner and outer realms fold together, distinctions between body, environment and the forces that shape them begin to dissolve.

By placing a human-like figure within this unstable realm, Huyghe asks whether we can relate to such a reality at all, and what conditions might allow multiple states of existence to be experienced at once.

Sound

The film’s dense sound design creates a sonic experience shaped by broad-spectrum frequencies. Huyghe’s team experimented with tools that measure vibration in space, and drew on imagined acoustic properties of an alien physical atmosphere to build the richly layered composition.

The team also worked with researchers at Forschungszentrum Jülich (Jülich research centre) in Germany to simulate the oscillations of matter in the film on a 100-qubit neutral-atom quantum computer. Rather than producing a single, fixed result, these simulations generated a field of probable states, which were translated into moments in the film’s sound design. As quantum scientist Tommaso Calarco describes it, the process was like “plucking the computer’s atom array to hear its reverberations.”

Vibration

Vibration is a deeply resonant concept in this project. At the quantum scale, even the tiniest particles behave like waves, constantly moving and oscillating. Sound works in a similar way: vibrations in matter create the waves we hear. The artwork brings these ideas together, using vibration as the foundation of its sonic world.

Particles

In the film, Huyghe repeatedly draws our attention to the movement of particles. They vibrate amidst the rocks and ripple outward from the figure, as if registering invisible forces. These oscillations shift our perspective to the world at its smallest scale — a reality made not of fixed forms, but of continuously vibrating, interdependent particles.

Light

Darkness is a significant aspect of both the film and the exhibition as a whole. It creates a sense of boundlessness, and sets up conditions in which forms become more ambiguous. Within this dark setting, a single circular beam of light mirrors and inverts the black voids that appear in the film. The light is subtly modulated in synchronisation with the vibrations in the space, extending the film beyond the screen.

Artist

Pierre Huyghe

Pierre Huyghe is an artist based in Santiago. For Huyghe, the exhibition is an entity whose time and space are constituents of its manifestation. His works are conceived as speculative fiction, and often present themselves as a form of continuity between a wide range of intelligent life forms — biological, technological and tangible inert matter that learn, modify and evolve. They are permeable, contingent and often indifferent to witnesses.

Huyghe’s recent exhibitions include Liminal, Punta della Dogana – Pinault Collection, Venice (2024) and Leeum, Seoul (2025); Chimera, EMMA – Espoo Museum of Modern Art (2023); Variants, Kistefos Museum, Jevnaker (2022); After UUmwelt, LUMA Arles (2021); UUmwelt, Serpentine Gallery, London (2018); After ALife Ahead, Skulptur Projekte Münster (2017); and The Roof Garden, Metropolitan Museum of Art, New York (2015). In 2012, his work Untilled was one of the most critically acclaimed contributions to dOCUMENTA (13) in Kassel.

In 2013, a retrospective of Pierre Huyghe’s work at Centre Pompidou in Paris travelled to the Museum Ludwig in Cologne and LACMA in Los Angeles. In 2019, Huyghe was appointed Artistic Director of the Okayama Art Summit: IF THE SNAKE.

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Credits

Pierre Huyghe: Liminals, 2026
Commissioner: LAS Art Foundation
Co-Commissioner: Hartwig Art Foundation
23 January – 8 March 2026

Pierre Huyghe Studio

Curator
Anne Stenne
Producer and Exhibition Manager
Paola Ravagni
Production Assistant
Pablo Verdugo
Studio Manager
Anne-Sophie Tisseyre
Studio Coordinator
Laura Estévez


Film Credits

Producer
Paola Ravagni
Artistic and Technical Supervisor
Raphaël Siboni


Film

Producer
Florence Cohen
Editor
Pedro Roca
Sound Design
Ken Yasumoto
Original Sound Design
Invisible Mountain
Foley Recording and Mix
Olivier Guillaume
Foley
Heikki Kossi
Directors of Photography
Jonathan Ricquebourg, Noé Bach
1st Assistants Camera
Flavio Manriquez, Arthur Patain, Camille Bert
Colourist
Dirk Meier
Location Manager
Brieuc Schieb
Stunt Motion Capture
Rémi Canaple
Research
Anyssa Kapelusz, Alexandra Komaniecki, Marie Ward
Associate Producer
Anna Lena Vaney
Production Administrator
Sylvie Lardin

Unreal Engine

Unreal Supervision
Loops Creative Studio
Technical Director
Sébastien Albert
Developer
Kévin Maurice
IT
Jérémy Bepoix
Head of Studio
Johnatan Archier
Production Manager
Sara Clairet
Production Coordinator
Amandine Rubi
Hair Artist
Jérémy Delbos
Render Artist
Jérémy Bepoix
Head of CG / Render Artist
Alexandre Bretheau
Intern
Loris Gomas
Lighting Artist UE
Gilles Dillenseger
3D Artist
Valentin Gillet




Artificial Intelligence

AI Designer
Martial Geoffre-Rouland
Programmer
Yassin Siouda
Generative Images
Valentin Gillet, Guillaume Menguy


Quantum

Consultants
Tommaso Calarco (Director, Institute for Quantum Control, Forschungszentrum Jülich), Tobias Rees (Founder, Limn)
Researchers, Forschungszentrum Jülich
Kristel Michielsen, Ashwin Kumar Karnad, Jhon Alejandro Montanez-Barrera, Andrea Rava
Quantum Noise AI Diffusion
Limn (Tobias Rees, Marius Jopen)
Sound Design
Guillaume Couturier


Scan 3D

Sample & Hold (Sam Jackson)
A New Design Studio (Sefki Ibrahim)


Movement Director

Frances Chiaverini


Motion Capture: Mocap Lab

CEO
Remi Brun
CEO Deputy
Robin Gaune
Technical Director
Frank Vayssettes
Production Managers
Alexandre Gomis, Châu Kim Nguyen
Production Assistant
Juliette Catho
Motion Capture Set Supervisor
Luca Jami
Acquisition Supervisor
Charles Fougeront
Mocap Supervisor
Christophe Cheul
Mocap Animators
Mathilde Renet, Oriana Kacimi, Thomas Grinsztajn, Sylvain Oliveira, Benjamin Brenneur, Florent Gayot


Skinning, Rigging, Simulation: Karlab

Character Supervisor
Ali Hamdan
Character Modelling
Denis Duchesnay, Florent Thuillette
Character Texture
Florent Thuillette
Character Rigging
Benoît Guillou, Nicolas Michel
Muscular Simulation
Yohan Clavel, Tristan Cordeboeuf
Research and Development
Tristan Cordeboeuf, Pierre Fabarez, Benoit Guillou
IT
Alain Victor
Studio Management
Laurent Guittard, Ali Hamdan
Virtual Camera
La French Machine (Emmanuel Linot)
Camera
RVZ (Philippe Guillemain), Be4Post (Mathieu Leclercq)
Studios
Studio Kremlin, Spline Visual Engineering
3D Rocks
Creaform
Sound Design / Premix
Velvet Sound
Mix
Sonamos
Foley
Midilive
Colour Grading
The Post Republic (Kader-Göbel), Farbkult (Erhard Giesen)
Insurance
Rubini & Associés (Antoine Pialat)




LAS PROJECT TEAM

Founder and Chairman
Jan Fischer
CEO and Co-Founder
Bettina Kames
CFO, COO, CPO
Hilke Ludwigs
Head of Programme, Exhibition Curator
Carly Whitefield
Assistant Curator, Lead Live and Outreach Programmes
Agnessa Schmudke
Head of Production and Planning
Alexis Convento
Production Manager
Harriet Collins
Production Assistant
Jordan Komlagan
Operations Manager and Ticketing
Alina Fichtner
Head of Marketing and Brand
Felix Thon
Head of External Relations and Communications
Sophie Furse
Senior Communications Manager
Selin Şahin
Social Media Manager
Veronica Jonsson
Junior Communications Manager
Cosima Otte
Graphic Design Intern
Leonhard von Aretin
Lead Partnerships and Development
Jaime Steers
Senior Partnerships and Development Manager
Alice Lamperti
Junior Development Manager
Moritz Weber





PRODUCTION AND INSTALLATION TEAM

Producer, Welcome and Learning Space, Live Programme
Pierre Renard
Spatial Design, Welcome and Learning Space
Celeste Burlina
Production Assistant
Joaquín Villaroel
Events Manager
Louise Nielsen
Stage Hands
Juan Blanco, José Menéndez-Conde
Exhibition Build, Screen and Scenic Elements
MWB Berlin
Audio Visual Installation
EIDOTECH
Video Projector Calibration
Miga Bär
Rigging and Audio
TSE AG
Lighting Design
Studio Barthelmes
Developer, Interactive Tool, Learning Space
Andrea Familari
AI Component of the Interactive Tool
Claude (Anthropic)
Captioning and Audio Description
Way Film
Closed Captioning App
Panthea
Audio Description App
Greta & Starks
Signage Production
FURORE WERBUNG
Visitor Service
x:hibit



With Thanks to:

LAS team, Beatrix Ruf, Hartmut Neven, Amira Abbas, Michael Broughton, ShowTex, Berghain Ostgut (Andre Jürgens, Norbert Thormann, Krischan Makswitat), Sutton (Sara Kietzmann, Carlotta La Tour and Aniello Vallefuoco), Miles Schuler, Esther Schipper, Marian Goodman Gallery, Hauser & Wirth, Galerie Chantal Crousel, TARO NASU, Janine Armin, Sabine Bürger & Tim Beeby, pretix, Hood Security, ReFil Works.

Co-Commissioner

Supported by

Lead Partner Education

Media Partnerships

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